MISSION GUIDE / 02 OF 06

Metal Slug 2 — Mission 2

Tomb interior and vertical climb. Use Mission 2 to pay attention to your current character state. Metal Slug 2 introduces transformations; a movement response can change because of the game, even when your controls are working.

Campaign position
2 / 6
End encounter
Aeshi Nero

Opens the game selection. Reach missions through the arcade campaign; this page does not jump to a stage.

At a glance

CAMPAIGN LANDMARK

Aeshi Nero is the end-encounter reference for Mission 2 of Metal Slug 2. It is followed by Mission 3.

Mission numbers refer to the original campaign order. Boss names follow the community mission reference; they are encounter identifiers, not official stage titles.

Tomb interior and vertical climb

The second mission enters a mummy-filled ruin after a nighttime exterior. The route climbs through the tomb and offers a Slugnoid before the Aeshi Nero fight.

Mummy attacks can transform your character, and a recovery vial restores human form. The upward route makes altered movement especially noticeable; learn the next platform before jumping.

Campaign reference: Metal Slug Wiki’s mission overview. Practice suggestions below are our own.

Notice changes in movement

Try this focused practice plan during your run. These are optional goals to set yourself, not extra objectives or achievements awarded by the game.

  1. Watch your character as well as the action buttons when movement feels different.

  2. Try a controlled input before repeatedly pressing an action that seems unresponsive.

  3. At Aeshi Nero, plan the next landing before committing to a jump.

How do I reach Mission 2?

Progress through Mission 1 in Metal Slug 2 to reach this mission. A new arcade run begins at Mission 1.

The Play button selects this title in the collection. It does not launch this specific mission, change the original game’s difficulty or unlock later stages. Use the guides below to read ahead while your campaign follows its normal order.

Can I return to Mission 2 later?

In a solo session, pause and use Save State after reaching the point you want to revisit. Open the same title in the same browser and use Load State to restore a compatible saved point. Saving again replaces the previous saved point for that title; a link to this guide does not include your save.

Manual continues include free credits. Automatic continues can be changed in Options & Controls → Gameplay. Neither option is a mission selector. Read the save and continue guide.

Controls for this run

J FireSpace JumpK GrenadeEsc Pause

These are Classic keyboard defaults; saved bindings take precedence. Touch uses movement plus A / FIRE, B / JUMP and C / BOMB. Arrange touch controls before a long session, or see all controls.

The same encounter in another game

This reference name also appears in Metal Slug X Mission 2. Metal Slug X revises Metal Slug 2; matching names do not mean that the approach, enemies or experience are identical. SNK’s series history describes the revision.

Metal Slug 2 mission guides

  1. Mission 1The Keesi IIEstablish a new baseline
  2. Mission 2Aeshi NeroNotice changes in movement
  3. Mission 3Dragon NosukeSeparate aim from movement
  4. Mission 4Big ShieePick a useful firing window
  5. Mission 5HozmiReduce wasted movement
  6. Mission 6 · FinalRugnameKeep the final attempt readable