MISSION GUIDE / 05 OF 06

Metal Slug 2 — Mission 5

New Godokin streets, subway and sewers. Use the fifth mission to make smaller, more purposeful corrections. Repeatedly sweeping across the screen can turn one dodge into another emergency.

Campaign position
5 / 6
End encounter
Hozmi

Opens the game selection. Reach missions through the arcade campaign; this page does not jump to a stage.

At a glance

CAMPAIGN LANDMARK

Hozmi is the end-encounter reference for Mission 5 of Metal Slug 2. It is followed by Mission 6.

Mission numbers refer to the original campaign order. Boss names follow the community mission reference; they are encounter identifiers, not official stage titles.

New Godokin streets, subway and sewers

The fifth mission descends from city streets into a subway and then a mutant-infested sewer. Hozmi waits beyond the stairs at the end; turning a crank reveals an SV-001 in this version.

Subway trains threaten to push the player toward the left edge. The street, train tunnel and sewer sections call for different spacing, even though they share one mission number.

Campaign reference: Metal Slug Wiki’s mission overview. Practice suggestions below are our own.

Reduce wasted movement

Try this focused practice plan during your run. These are optional goals to set yourself, not extra objectives or achievements awarded by the game.

  1. Try the shortest safe movement rather than automatically running to the opposite edge.

  2. Keep the jump action separate from changing direction.

  3. At Hozmi, pause mentally after each successful dodge and reassess the next threat.

How do I reach Mission 5?

Progress through Mission 4 in Metal Slug 2 to reach this mission. A new arcade run begins at Mission 1.

The Play button selects this title in the collection. It does not launch this specific mission, change the original game’s difficulty or unlock later stages. Use the guides below to read ahead while your campaign follows its normal order.

Can I return to Mission 5 later?

In a solo session, pause and use Save State after reaching the point you want to revisit. Open the same title in the same browser and use Load State to restore a compatible saved point. Saving again replaces the previous saved point for that title; a link to this guide does not include your save.

Manual continues include free credits. Automatic continues can be changed in Options & Controls → Gameplay. Neither option is a mission selector. Read the save and continue guide.

Controls for this run

J FireSpace JumpK GrenadeEsc Pause

These are Classic keyboard defaults; saved bindings take precedence. Touch uses movement plus A / FIRE, B / JUMP and C / BOMB. Arrange touch controls before a long session, or see all controls.

The same encounter in another game

This reference name also appears in Metal Slug X Mission 5. Metal Slug X revises Metal Slug 2; matching names do not mean that the approach, enemies or experience are identical. SNK’s series history describes the revision.

Metal Slug 2 mission guides

  1. Mission 1The Keesi IIEstablish a new baseline
  2. Mission 2Aeshi NeroNotice changes in movement
  3. Mission 3Dragon NosukeSeparate aim from movement
  4. Mission 4Big ShieePick a useful firing window
  5. Mission 5HozmiReduce wasted movement
  6. Mission 6 · FinalRugnameKeep the final attempt readable