At a glance
Aeshi Nero is the end-encounter reference for Mission 2 of Metal Slug X. It is followed by Mission 3.
Mission numbers refer to the original campaign order. Boss names follow the community mission reference; they are encounter identifiers, not official stage titles.
Daylight entrance, mummy-filled tomb
X changes the ruin’s exterior to daytime but retains the tomb climb and Aeshi Nero encounter. Dog Mummies join the enemy roster, and existing mummies gain a wider set of attacks.
The Slugnoid remains part of the approach to the boss. Do not rely solely on the earlier game’s mummy patterns when moving through familiar-looking rooms.
Campaign reference: Metal Slug Wiki’s mission overview. Practice suggestions below are our own.
Relearn a familiar encounter
Try this focused practice plan during your run. These are optional goals to set yourself, not extra objectives or achievements awarded by the game.
Pay attention to the approach instead of rushing directly toward the remembered encounter.
Check your current weapon before relying on a previous firing plan.
At Aeshi Nero, observe the actual response to your movement before repeating an old tactic.
How do I reach Mission 2?
Progress through Mission 1 in Metal Slug X to reach this mission. A new arcade run begins at Mission 1.
The Play button selects this title in the collection. It does not launch this specific mission, change the original game’s difficulty or unlock later stages. Use the guides below to read ahead while your campaign follows its normal order.
Can I return to Mission 2 later?
In a solo session, pause and use Save State after reaching the point you want to revisit. Open the same title in the same browser and use Load State to restore a compatible saved point. Saving again replaces the previous saved point for that title; a link to this guide does not include your save.
Manual continues include free credits. Automatic continues can be changed in Options & Controls → Gameplay. Neither option is a mission selector. Read the save and continue guide.
Controls for this run
These are Classic keyboard defaults; saved bindings take precedence. Touch uses movement plus A / FIRE, B / JUMP and C / BOMB. Arrange touch controls before a long session, or see all controls.
The same encounter in another game
This reference name also appears in Metal Slug 2 Mission 2. Metal Slug X revises Metal Slug 2; matching names do not mean that the approach, enemies or experience are identical. SNK’s series history describes the revision.