MISSION GUIDE / 03 OF 05

Metal Slug 5 — Mission 3

Skyscraper production floors. Use the third mission to pay attention to the difference between on-foot and vehicle controls. The same down-plus-jump combination has a different purpose when you are in a Slug.

Campaign position
3 / 5
End encounter
Screamer

Opens the game selection. Reach missions through the arcade campaign; this page does not jump to a stage.

At a glance

CAMPAIGN LANDMARK

Screamer is the end-encounter reference for Mission 3 of Metal Slug 5. It is followed by Mission 4.

Mission numbers refer to the original campaign order. Boss names follow the community mission reference; they are encounter identifiers, not official stage titles.

Skyscraper production floors

Mission 3 enters an occupied city building through a parking area and scaffolding. A storage hall provides the Slug Gunner; the route climbs production floors before meeting Screamer outside the building.

Screamer is fought against the exterior wall rather than on another factory floor. Use the shift from the interior climb to the outside as the landmark for the closing encounter.

Campaign reference: Metal Slug Wiki’s mission overview. Practice suggestions below are our own.

Separate character and vehicle actions

Try this focused practice plan during your run. These are optional goals to set yourself, not extra objectives or achievements awarded by the game.

  1. On foot, down plus B / JUMP performs a slide.

  2. In a vehicle, down plus B / JUMP is the exit combination; decide whether you mean to leave before pressing it.

  3. At Screamer, keep your movement plan matched to your current state.

How do I reach Mission 3?

Progress through Mission 2 in Metal Slug 5 to reach this mission. A new arcade run begins at Mission 1.

The Play button selects this title in the collection. It does not launch this specific mission, change the original game’s difficulty or unlock later stages. Use the guides below to read ahead while your campaign follows its normal order.

Can I return to Mission 3 later?

In a solo session, pause and use Save State after reaching the point you want to revisit. Open the same title in the same browser and use Load State to restore a compatible saved point. Saving again replaces the previous saved point for that title; a link to this guide does not include your save.

Manual continues include free credits. Automatic continues can be changed in Options & Controls → Gameplay. Neither option is a mission selector. Read the save and continue guide.

Controls for this run

J FireSpace JumpK GrenadeEsc Pause

These are Classic keyboard defaults; saved bindings take precedence. Touch uses movement plus A / FIRE, B / JUMP and C / BOMB. Arrange touch controls before a long session, or see all controls.

On foot in Metal Slug 5, down plus B performs a slide; in a vehicle, down plus B exits it. SNK’s original control guide documents these actions.

Metal Slug 5 mission guides

  1. Mission 1Metal RearLearn the slide deliberately
  2. Mission 2Shooting RayConnect movement with fire
  3. Mission 3ScreamerSeparate character and vehicle actions
  4. Mission 4Sand MarineMake each reposition count
  5. Mission 5 · FinalAvatar of EvilBring the new moves together