At a glance
Brave Guerrier is the end-encounter reference for Mission 1 of Metal Slug 4. It is followed by Mission 2.
Mission numbers refer to the original campaign order. Boss names follow the community mission reference; they are encounter identifiers, not official stage titles.
City attack with branching approaches
The first mission attacks a city and offers two approaches, including an over-bridge route with a motorcycle sequence. Both choices belong to the same opening mission and lead toward Brave Guerrier.
The early route decision changes the approach, so compare the same path when practising for a more consistent clear. The helicopter encounter comes after that opening route choice.
Campaign reference: Metal Slug Wiki’s mission overview. Practice suggestions below are our own.
Create a survival baseline
Try this focused practice plan during your run. These are optional goals to set yourself, not extra objectives or achievements awarded by the game.
Play the opening with one comfortable layout and observe your starting score.
Notice any Metalish Gauge activation without letting the timer distract you from immediate hazards.
At Brave Guerrier, prioritise learning the encounter over preserving a scoring attempt.
How do I reach Mission 1?
Start a new Metal Slug 4 arcade run to reach Mission 1. Choose Play Solo after opening the game selection, then use START and confirm a character if prompted.
The Play button selects this title in the collection. It does not launch this specific mission, change the original game’s difficulty or unlock later stages. Use the guides below to read ahead while your campaign follows its normal order.
Can I return to Mission 1 later?
Metal Slug 4 does not currently offer Save State or Load State because restored graphics can be unreliable. Keep the current page open and use pause for a break. Closing or reloading ends that run; a guide link cannot restore it.
Manual continues include free credits. Automatic continues can be changed in Options & Controls → Gameplay. Neither option is a mission selector. Read the save and continue guide.
Controls for this run
These are Classic keyboard defaults; saved bindings take precedence. Touch uses movement plus A / FIRE, B / JUMP and C / BOMB. Arrange touch controls before a long session, or see all controls.